// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 
//04BB: select_interiour 4 // select render area

           
//0055: put_player $PLAYER_CHAR at -20.4273 924.4952 10.94

:Noname_7  
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if      
00F6:   player $player_char 0 -20.4273 924.4952 10.94 radius 0.8 0.8 1.0                                   
004D: jump_if_false @Noname_7 
023C: load_special_actor 1 'CSJUGGZ'   
023C: load_special_actor 2 'MPORNA'  
0247: request_model 6491

:Noname_951 
0001: wait 0 ms 
00D6: if and
023D:   special_actor 1 loaded
023D:   special_actor 2 loaded
0248:   model 6491 available 
004D: jump_if_false @Noname_951 

038B: load_requested_models 
         
009A: 0@ = create_actor_pedtype 4 model 6491 at -30.3090 913.9121 11.1 
009A: 1@ = create_actor_pedtype 5 model #SPECIAL01 at -33.8231 912.4642 11.1 
009A: 2@ = create_actor_pedtype 7 model #SPECIAL02 at -35.5574 912.7755 11.1  


0223: set_actor 1@ health_to 200 
0006: 5@ = 0 // @ = int 
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
//04BB: select_interiour 13	 // select render area 
0055: put_player $player_char at -35.2151 917.1828 11.1 
0001: wait 700 ms   
0171: set_player $player_char z_angle_to 269.0      
0173: set_actor 0@ z_angle_to 75.0 
0173: set_actor 1@ z_angle_to 93.0 
0173: set_actor 2@ z_angle_to 273.0   
03F9: make_actors 1@ 2@ converse_in 999999999 ms 
016A: fade 1 500 ms 

:Noname_229
0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -34.2725 917.326 12.2893
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -32.6725 914.026 12.2893


00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_442 
0002: jump @Noname_501 

:Noname_442

01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area 
0296: unload_special_actor 1     
0296: unload_special_actor 2  
0249: release_model 6491
01C2: mark_actor_as_no_longer_needed 0@
01C2: mark_actor_as_no_longer_needed 1@   
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 0@           
009B: destroy_actor_instantly 1@           
009B: destroy_actor_instantly 2@   
0002: jump @Noname_7 

:Noname_501
//0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -34.2725 917.326 12.2893
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -32.6725 914.026 12.2893
00D6: if  
00F6:   player $player_char 0 -36.6089 917.2440 11.1 radius 0.9 0.9 1.0                                   
004D: jump_if_false @Noname_229 
0001: wait 5 ms 
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_580 

:Noname_580
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area 

0296: unload_special_actor 1     
0296: unload_special_actor 2  
0249: release_model 6491
01C2: mark_actor_as_no_longer_needed 0@
01C2: mark_actor_as_no_longer_needed 1@   
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 0@           
009B: destroy_actor_instantly 1@           
009B: destroy_actor_instantly 2@

0055: put_player $player_char at -19.145 925.7199 10.2  
0001: wait 700 ms 
0171: set_player $player_char z_angle_to 322.0
016A: fade 1 500 ms 
0002: jump @Noname_7 
